Getting A Game Going! This week Vives and I really ramped up this fun little game idea. We went through a lot of different topics, continuing to focus mainly on different elements of Blueprinting. Here are some of the things I accomplished this week: Created an enemy AI with blendspace-controlled idle/run/walk animations. Created a Blueprint for a floating damage indicator next to the AI on the damage. Created a death sequence for the AI on 0 health, including animation and populating a Niagra component. Created a parent Weapon Bluepring and two separate child weapon BPs for Sword and Spears. Created a single parent Weapon Rack with an instance-editable variable for placing different racks for each weapon type. Created a UI element to count how many enemies have been killed. Created a blackboard to control AI movement, which currently runs a sequence of finding and moving to the player, waiting, finding a random spot, going to it, and repeating. There might even be more I'm
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