Continuing in C++ and Unreal Engine! Over the last two weeks, I've focused on developing the core mechanics of my 2D resource game, "Star Paws." Here's a summary of the key C++ classes and functionality I've implemented: Here are the C++ Classes and functionality I've made over the last two weeks: Here's a short GIF of my 2D game, which is still very early in development. Player Character Setup : Created a Paper2D character using a C++ class, then converted it to a Blueprint. Functionality : The player character moves to the Base Console on tap, triggering the Base Management mission control menu upon arrival. A snippet of how we control the player's movement with timers. Trade Table System Structure : Developed a C++ class and Blueprint for managing trade goods using Enums and Structs. Mechanics : On interaction, items are sold, and the appropriate gold amount is added. NPCs trigger sales by moving to the table and purchasing items. A weighted sys...
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