Game Gen - Week 21
Nearly Finished My First Unreal Engine Game! Here's a short video of the latest update to my 3D Wave Survival game, which I named Spellbound Siege! We will have another official playtest next week so I can get any major bug fixes in before releasing this demo game to the public! Updates Since Last Report: Boss Spawn: Every 5 rounds, get ready for a new challenge! I've created a boss that spawns with sophisticated mechanics! It’s been a great learning experience designing a boss with varied attacks based on the player's distance. This addition brings a fresh layer of strategy to each playthrough. Updated UI: I’ve overhauled the UI for a more cohesive and intuitive experience. Enhancements include a new how-to-play guide, additional options in the pause menu, and credits that roll at the end of the game. These updates should make navigation and gameplay smoother and more enjoyable. Player Spell Switch: To spice up combat, players can now switch between two different spells