Level Upgrades!
The last two weeks, I've mainly been focused on improvements to the level itself for the game demo. It has been mocked up, but I now get to model and texture all the assets I'll need for the level to look truly magnificent. So far, I've been working on the elevator doors, the walls, and the columns that go against the walls. I still have plenty to make, but Ucupaint has made the process much easier! I couldn't get these to upload to Sketchfab with the materials, but here are some screenshots of the materials I've been working on.
These are the elevator doors that you will use to escape from Level 1 when you finish the puzzle.
This is one of the walls with a doorway that will be used for the main walls of the mall area.
We've started animating the doors in the game as well, using timelines.
I don't have a huge update this time as learning Ucupaint has been a bit challenging, but I hope to have more next report to show you all the awesome materials and models imported into my game!
My goals for the next two weeks are to continue modeling assets and creating their materials, importing them into the game, and ensuring they are configured well in the level.
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