Game Jam and Blender
The last few weeks, I've been pretty burned out and got sick as well, but I still managed to get a little done when I had the energy to! The most exciting was getting to participate in the Game Jam and submit a super cool hidden picture game that I helped make with an awesome team! Shout-out to Kevin, Ari, and Elijah for the amazing teamwork! I'm really proud of what we accomplished! ]
Fight Club Game Jam
Here's the game we made, if you'd like to see it! We took third place! Overall,I had a lot of fun creating something together, supporting one another, learning to pivot and make adjustments to our plan as needed, and prioritizing a healthy and fun environment to accomplish our goals.
For this game, I helped a little in the coding, but I helped more with art since the game was much more art-heavy. I also helped in the planning and coordination together with the team.
I also worked in Blender to start making some of the props and assets for the horror game I'm making. Learning Blender, especially Ucupaint, has been more challenging for me, but it's been fun, and Ucupaint makes creating materials a lot easier once you get the hang of it. Here's the retail display cabinet for the mall level that I've been working on!
Some screenshots from Blender:
- Finish the retail counter with a few versions that are broken-looking and import them into Unreal Engine.
- Make the circular clothes hanging racks in Blender, and at least start on textures. I could not find a model for this type of item, but I think it shouldn't be too hard to model.
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