Game Gen - Week 37
Multiplayer Games! This week I have been continuing to improve my knowledge of systems in Unreal Engine by starting on a blueprint-based multiplayer game. I took a "paws" on Star Paws because I encountered so many bugs that I decided to continue in C++ a bit later. For now, I want to focus on blueprinting and expanding my knowledge there as it translates well for me into C++ when I learn new functionality in code. Current Project: Multiplayer Horror I want to put all of the skills I have acquired thus far into the challenging but achievable goal of creating a multiplayer game that I can release on Steam. This puts a lot of my skills to the test and pushes me toward a goal that really motivates me and is more achievable at my current skill level. Here are some of the things I've done so far for this project: Video Overview: Multiplayer Replicated Blueprints Player Interaction with Blueprint Interface This blueprint is the functionality that was implemented to allow the