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Showing posts from August, 2024

Game Gen - Week 25

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Nearly Finished with the Game Jam! Blood Cell Bash - 2D Browser Game Development: The idea for this game came to me after a conversation about blood types and the immune system with my partner. I thought, "This could make for an interesting game!" and that's how Blood Cell Bash was born! I aimed to create something quick, fun, and with minimal artistic details to convey the concept effectively. Blood cells in a bloodstream seemed perfect—simple visuals and straightforward functionality. Here's a look at the progress so far, though I'm still making a few tweaks before releasing it on itch.io: Here's a short video of some of the gameplay: Here is some of the code work I did in Construct 3 for the different functionalities: Setup: This is the "begin play" section in Construct 3 that initializes some of the core game functionalities. Player Movement: Here's the code for how I implemented player movement. Bacteria Functionality: I used functions to

Game Gen - Week 23

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Finished Tarot Game and Continued 2D Mobile Game Progress: The last two weeks I have made progress on two different games I've been working on. I finished up a demo of a Tarot Card experience that my friends and I have been working on, and I think it came out really nice! Here's a video going through how I created the game:  Tarot Game Video Overview: This is a somewhat simple game, but I learned some cool new tricks, including using Media Players and playing videos using Blueprints. I also learned a lot about using Lerp and Timelines to move objects. I had a lot of fun creating this with some help!  The art is nearly complete, though I have some touch-ups I want to make on the card art itself.  2D Game Progress: I also continued to make progress on the 2D Mobile game "Starpaws" that I've been developing. We mainly worked on the trade and inventory system, including a save system that works with the inventory. So overall we created a save system, a trade inventory