Game Gen - Week 33
Lots of Projects!
In my last blog, I touched up some code in my StarPaws game, but this week, I've got a lot more going on!
Overview Clip:
Please enjoy this video of some clips of each of the projects I've been working on.
Star Paws
Star Paws is a 2D resource management game I've been working on. Recently, I've made some further progress on the full resource requirement and selling loop. I still have much more to do in this game, but it is coming along! I have put together all of the clips of my games in the video I've included, but here's some points on the progress I've made with Star Paws:
- Resources only show on the map if you have an adequate Base level.
- Resources spawn and can be collected once you've built a farm.
- The player's inventory, including their gold amount, is saved to the save game.
- Players can level up their base to see more resources become available.
- Once resources are collected, players can add goods to their trade inventory and sell items to NPCs for gold.
Overall the main loop is mostly working, though I have a few bugs to clean up, and the experience of learning C++ has been very valuable.
Level Design
I took on another opportunity recently to work with an alumni that many will know, David Delgado. I was asked if I'd be interested in doing some level mock-ups for him, and I have really enjoyed starting out mocking out a "Lab" level. I still have a few more rooms in the Lab to complete before I can move on to the next level idea, but it's been super fun to help him out with his game. His player and AI mechanics are amazing and if the levels are pulled off well, the game could really be a smash hit!
Here are some screenshots of the level designs I've been working on:
Halloween Game Jam
I really enjoy Halloween and when I saw that Game Gen was doing another game jam, I wanted to jump on the opportunity! Rather than using Construct as I did last time with Blood Cell Bash, however, I am using Unreal Engine to create a mash-up of a platformer-type experience and Gun Fight. So far I've made some fun mechanics, materials, and level design, but I've only just begun on this short game so stay tuned for what's to come! In this game, in the last few days I've made:
- Moving platforms
- A custom kill volume
- Enemy AI boss with 4 different attack types including:
- Melee attacks
- Blood Bullet shooting
- Minion spawning
- Teleportation
- Minion enemies with melee attacks.
- First-person shooting mechanics in a third-person game template when the player aims.
- Player HUD with Health bar, ammo amount, reload animation, and crosshairs.
- The player's shooting revolver attack.
- Grenade and player grenade throwing attack.
- Several blended animations and animation states for custom character movement when shooting, throwing, etc.
Here are some screenshots from the Halloween Game:
Goals:
My goals for the next two weeks are these:
- Bug fixing in Star Paws main game loop
- Create functionality to level up farms in Star Paws.
- Finish Lab Level in David's game.
- Finish Halloween full concept with win and lose scenarios.
Comments
Post a Comment