Game Gen - Week 6
First Playtest! This week, I got to experience my first official playtest of my game. I've play-tested other games before in development, but it's really different when it's YOUR game! It was really awesome to get feedback and see how the game performed or didn't perform, on other PCs. It was also great to get some thoughts on how to make the game more fun and some neat things I can implement, some of which I have started to already! A lot of this week was spent optimizing, adding the new enemy types, and applying some of the feedback I received in the playtest. Here's a short video comparing last week to this week: This week's Main Focuses: Lighting Overhaul for Performance and Atmosphere First up, I've updated the game's lighting. This was a careful balance to strike; my goal was to enhance performance without sacrificing the unique atmosphere of the game. After some experimentation, I'm happy with the results but I think there's still room f