Game Gen - Week 14
This Week's Accomplishments: As always, here's a short video of what last week compared to this week looked like: This week was full of groundbreaking developments in our game design. Here’s a rundown of the main achievements: Introduced a New Boss Enemy: I've crafted a new Boss Enemy blueprint that will serve as the foundation for future bosses. This Boss is smarter and boasts unique mechanics, choosing its attacks based on its proximity to the player. When further away, it uses an environmental query system to move strategically. Enhanced Boss Mechanics: The new Boss features three types of attacks: a standard melee attack, a devastating fireball for ranged assault, and an energy-charged rush attack. Designing these was about making the boss not only challenging but also giving it a sense of intelligence in its tactics. Mage’s Tower Level Redesign: I've completely reimagined one of our levels to resemble the interior of a Mage’s tower, enriching the atmosphere and t