Game Gen - Week 17
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWhp7BU3Cwon7cAw25hsC1rIVZScJ711Ts3dq1cK4rYwA9_uItrPFn2GiY53j9Bjg02qKEr1SEzJo3t5haUuxsLIqwOUBGDy0fbuvq9KI3iZLwvmuezaQh5tdKx57oJeJbIQB6MSVTh946i-yiOnMADZkFzKJx8FB9-tiIKEfg_lr9YGQwSB3b6KIE2A/w640-h237/pickupcpp.png)
Further Adventures in C++! This week, we’re continuing our adventure into the world of game development with C++ in the Unreal Engine. From mastering touch interactions to enhancing player interfaces, I'm excited to share the progress we've made. Here's what I accomplished in C++ this week: This week was dedicated to deepening my understanding of C++ within the Unreal Engine, guided by my mentor, Vives. Here's a closer look at the new features we've been crafting: Created a Touch-Activated Pickup We implemented a touch-based interaction for our game's pickups. Initially set up for testing in the editor, this feature allows players to click (or touch) to collect items like coins. By binding touch inputs to pickup actions, we integrated a more intuitive interaction method. This not only made the gameplay more engaging but also allowed me to explore a new input action. Added Coin Pickup By Touch To Player I added a function that increments the player's coin co