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Showing posts from June, 2024

Game Gen - Week 17

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Further Adventures in C++! This week, we’re continuing our adventure into the world of game development with C++ in the Unreal Engine. From mastering touch interactions to enhancing player interfaces, I'm excited to share the progress we've made. Here's what I accomplished in C++ this week:  This week was dedicated to deepening my understanding of C++ within the Unreal Engine, guided by my mentor, Vives. Here's a closer look at the new features we've been crafting: Created a Touch-Activated Pickup We implemented a touch-based interaction for our game's pickups. Initially set up for testing in the editor, this feature allows players to click (or touch) to collect items like coins. By binding touch inputs to pickup actions, we integrated a more intuitive interaction method. This not only made the gameplay more engaging but also allowed me to explore a new input action. Added Coin Pickup By Touch To Player I added a function that increments the player's coin co

Game Gen - Week 16

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Starting on Development with C++! Here's a longer video this week, but I go a bit more in-depth on the code we started implementing. Feel free to skip around in the video, the first part is how I'm planning out the game development path, basically like a design doc but in a Miro board!  This week was an exhilarating dive into a new angle of game development and exploration of industry trends. Here’s what I’ve been up to: In-depth Research on Mobile Games:   I spent a considerable amount of time playing a variety of mobile simulation and tycoon games. The goal was to understand the range of mechanics they employ and identify what sets them apart from each other—and from my own game vision. This research is crucial as it helps refine my ideas and align them more closely with current trends while ensuring uniqueness. I know it just sounds like playing, and I'll admit it was pretty fun, but I took a lot of notes on different games to see how I might do something similar but dif

Game Gen - Week 15

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 Focus Study: 2D Art This week I mainly focused on 2D art and practiced various styles. I wanted to take a bit of a mental break from programming and focus on some art and planning so here's some of the stuff I worked on! Pixel Art:  Here's some pixel art I started making for the mobile game I'm in the beginning phases of.   These are some icons to represent resources in the mobile game I'm starting. This is some pixel art I made for random use around the scenes.  These are some ideas I had for the character design, though I think I'd like to refine it.  Digital Watercolor:  These were some pieces for a project I'm working on with some friends. They are each meant to represent some element of self-love and wellness. These will eventually make up a self-care-based deck of tarot-like cards.  "Unconditional Love" "Light" "New Perspectives" "Self-Care" "Joy" "Support" This is an image that will be on the ba